messages from KTSKM 1


hello hellooooo, i am ktskm the lead programmer for this project, current version BETA 2.6.

nobody would read these so i thought i might as well make these for fun
Although if the other devs do read this hiiiiii im totally not using our team acc for silly shenanigans (* ̄▽ ̄*)/

Anyways the game is shaping up nicely, better than the 1.0 prototype

I put in the beta sprites, and its looking wonderful (sarcasm)

i did have to use noraneko games' backgrounds as a placeholder of sorts, although im not too sure if we'll continue using them, maybe i'll ask later.

adding the sound was much more of a pain than i thought, i installed audacity to convert a sound effect from m4a to mp3. 

Meanwhile i spent like 10 minutes googling how to resize the sprites lmao, although im still not that happy with the placements. i dont know if theres a offset option in renpy...

in any case thats it for this devlog, or rather notes from KTSKM? Whichever sticks better

Keep in mind that ofc i wont spoil anything about the story for these, i'll just talk about certain things about the programming

okbyethankyouforreadingggg

Files

PARACOSM-BETA2.6-pc.zip 37 MB
Jun 10, 2023

Get PARACOSM-ARCHIVED

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